


The cube goes through the yellow block after the bridge. Any more than that and the line will miss the entrance to the concluding pyramid and crash into it instead, causing you to die at 98%. The player will then have to perform 3 swift taps to collect the diamond.ĭuring the pink and green section, use the rhythm and the shadows of the pink pillars to help you avoid being crushed by them.Īfter the pink and green section, follow the main melody closely.Īt the very end, it is imperative to watch your movement carefully and to tap/click 8 times only. Players who have the music turned down too much will not be able to hear the drums and may thus be confused.Īt around 37%, the path switches back to the main melody. It should only require 1 or 2 taps/clicks.įrom 20% onward, follow the melody to collect all of the diamonds, though there may be some shortcuts to reduce the number of taps/clicks.Īt approximately 33%, the path switches over to the drums instead of the melody. Just before 20%, when the landscape changes from the green pyramids to the path held up by pillars, you will need to follow the drums for one beat. Immediately after 10%, if you want to collect the diamond, ignore the melody and follow the drums accordingly (it should only require 2 taps/clicks).

You can use the guide, which was added in the Racing update, to help you with this level.įrom 5% to 30%, follow the main melody. Those who want a challenge can play the oldest version. The newest version of this level is much easier. These pillars also block the player's view of the path.Īfter the pink and green section, the path will be spawning a split second before the player approaches it. The only way to predict where they will land is to observe their shadows and to listen to the music's rhythm. When approaching this transition, players can easily fall off the path if they do not listen carefully to the music.ĭuring the pink and green section, pink pillars smash at the ground near the player. The blackout transition to the pink and green section from 60% to 80% may catch new players off guard. There are various distractions in this level, such as large orange cubes that bob to the beat of the music in the pit from 20% to 30%, and the green plants that spring out of the ground from 30% to 40%. In the current version, however, the pyramids appear much earlier. In addition, the green pyramids from 10% to 20% spawned right as the player approached them, making it more difficult. In older versions of this level, the paths were much more narrow compared to the current version. The green pyramids at the beginning of the level. The original song of this level is copyrighted music called High Flyer, which has been shortened by Cheetah Mobile.

Just before 60%, when the screen fades to black, a large pyramid similar to the concluding pyramid appears and opens up.Īt 60%, the colour palette changes the ground from yellow to green, the pillars from orange to pink, and the green plants to blue. Throughout the level, there are also various green structures such as pyramids and plants.Īt 40%, the path mimics the appearance of sand dunes. Orange pillars and structures are prominently featured over the yellow ground. This level takes place in a desert environment. The line makes its way around hills, cliffs, plants and sand dunes as it travels through a spirited desert. With easy piano letter notes sheet music for beginners, suitable to play on Piano, Keyboard, Flute, Guitar, Cello, Violin, Clarinet, Trumpet, Saxophone, Viola and any other similar instruments you need easy letters notes chords for.The level takes place in a desert.
#AUTUMN DANCING LINE MUSIC HOW TO#
Learn how to play The Piano (Dancing Line) If you cannot see the audio controls, your browser does not support the audio element
